![]() So it seems to do the handshake, giving some data but no images of the landscape. World Composer did not reject the key and I got no indication there might be the problem. Anyway can't have hurt to check again on that key. So that was useful, but still don't know if it is specifically related to the error messages coming from World Composer to the console in Unity. Clicked around and found a button to enable which got me a popup saying it could take 24 hours to enable the account. So result - see the key is marked in red - Disabled. Have not used the software in a long time and the key was created in 2015. They cannot, this was an experimental feature before Unity terrain supported SpeedTrees that Tom forgot to remove.Ĭlick to expand.Update to this post: Not sure if this is the solution, however I started to check up on my Bing Key which World Composer was accepting, and World Composer was showing some transaction numbers when I move the cursor around - able to see the standard basic locations but no background map. If you export to TerrainComposer, you can smooth there in Quick Tools -> Smooth. If you select a higher resolution, the heightmap of each terrain tile will have a higher resolution then in the exported raw file, this will result in the terrain looking blockery, and you will need to use the smooth button, which can be pressed multiple times. for example if you manually want to create more detail on your terrains with carving out a rivers. However you can manually change this resolution. For the exported raw heightmap the correct size is automatically chosen and is displayed behind between the parentheses, and this will also give best quality v.s. The heightmap resolution for each terrain tile can be selected in the ‘Create Terrain’ tab. The heightmap of the created terrain is looking blockery. Yes you probably run into this issue explained on the troubleshooting: One thing however, the heightmaps and terrain don't seem to match, not sure if it's a bing issue or WC issue. The only difference this time is that I didn't remove the shadows. *update 3- I removed and reinstalled world composer - did everything again and it worked. I removed the key, the folders it still keeps going and going. It's stuck in an infinite loop when trying to export the heightmap at 69%. *update 2 - So I've managed to break your software. Today I will try again and see if this was my issue yesterday. You need to add some kind of hard reset option that stops all processes. I've now removed those the but I can't cancel the heightmap export, it keeps going and going. *update - today i realized that i was calculating the heightmaps for the other areas that you left in the menu - Frances Peak, Mount Olympus, Mount Rainer etc. Any advice would be appreciated as it seems like a great tool. And now every time i try to go do it again I get locked out of the server by Bing and have to make a new key which is then locked after 10 mins, I really have no idea what's going on or what I should do. I followed your the multi-terrain-resolution video but ended up with empty tiles in the unity scene, no height map data or environment jpgs. It doesn't work for me - I'm trying to build flight sim terrain. I do not know if there is any transition from one program to another The problem that exists is the following: WC and TC2 use the same raw file format, use these import settings to import in Photoshop: I have the latest version of WC and the last patch. The problem is that, in Photoshop, the correct image does not appear. Hi I press the Export Images button, marked RAW and then pulse Combine Images, it does it correctly.
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